![]() ![]() ![]() Needless to say, given that the Tradition was formed so that people would stop telling them what to do, they are regarded with mild contempt by their fellows. ![]() They are the administrators of the Tradition's large scale initiatives and run the ethics committees. The Utopians focus on large scale social policy and infrastructure, often with a decidedly Marxist bent (a number of its members are themselves former Bolshevik scientists).They have an intense love-hate relationship with the Void Engineers and like their frenemies, were fucked sideways by the Avatar Storm. The Ethernauts, who specialize in Etheric travel, making Etherships and conducting xenobiological research at the far corners of the Tellurian.They were once a lot tighter than they are now with the Virtual Adepts, but the Cybernauts' obsession with reinventing the wheel made collaborations less and less frequent The Cybernauts, the iconic machine freaks who love robots, AI, and sundry other gadgets and gizmos.Younger Etherites actually tend to be Dynamic if anything and have refocused the Tradition around more modern (if not strictly more credible) fields like UFOlogy, psionics, and cryptoarchaeology. However, this characterization is more common among the old guard of the Tradition, who are notorious for circlejerking blatantly asinine junk science like the flat Earth or phrenology. ![]() The prevalence of preservative Pattern avatars among the Etherites accounts for the fact that they are somewhat stuck in the past, and it also makes them the iconic moderates of Stasis their extremist analogues are the Threat Null Technocrats. Considering that the Technocracy wound up creating a world so banal that their own magic is now struggling to work any better than that of the Nine Traditions, the Etherites have a point. They were originally part of the Technocracy, but left it in an outrage after one of their most beloved pet theories, the Luminiferous Ether, was ousted from the Technocracy's Reality Paradigm, thus rendering them powerless and infuriating the former Electrodyne Engineers, who felt that this was making science "duller" (not to mention making wireless energy transmission impossible). Their Reality Paradigm is one of Gaslamp Fantasy viewing the world through a lens in which discredited historical scientific theories are objective truth, allowing them to produce Steampunk (or theoretically Dieselpunk or Clockpunk or Atompunk, but the Sons have pretty much solidified around a Victoriana motif) "super science" to do their will. The Sons of Ether, rebranded as the Society of Ether in the 20th Anniversary edition, are one of the Nine Traditions in Mage: The Ascension. 40px This article related to the World of Darkness is a stub. ![]()
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